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functions in rezone.i - r
rez_adjust_mesh
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rez_adjust_mesh
is an optional hook function which is called after any change to the
mesh (e.g.- by dragging points) has been made. If it is defined, it
may modify the external variables rez_rt and rez_zt. This hook can
be used, for example, to force points along some k or l line to lie
along a symmetry line.
builtin function, documented at i/rezone.i line 130
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SEE ALSO:
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rezone,
rez_all,
rez_mesh
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rez_all
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rez_all
Click on [Drag Points] to drag points around with the mouse with
rez_drag.
Click on [Adjust Line] to adjust points along a line segment with
rez_ladj.
Click on [Adjust Region] to adjust points in a rectangular region
with rez_radj.
Click on the [Undo] button to undo the previous change.
Click on the [Redo] button to redo the previous undo.
Click on the [Revert] to return to the original mesh.
When you are finished moving points around, click on [OK].
Click on [Escape] to exit with a non-zero return value.
Click on [Zoom or Pan] to change the plot limits (see rez_zoom).
Click on [Set Styles] to change the line styles or colors (see
rez_style).
interpreted function, defined at i/rezone.i line 423
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SEE ALSO:
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rez_ladj,
rez_mesh,
rez_zoom,
rez_style,
rez_adjust_mesh
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rez_drag
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rez_drag
Allow points in the rezone mesh to be dragged around with
the mouse. Press mouse button near a vertex, move mouse
to desired position of that vertex, and release button.
If the point where you click is less than twice the distance to the
second closest point than to the nearest point, the point will not
be moved (you will hear a beep when you release the button).
Click on the [Undo] button to undo the previous move; you can undo
up to 100 previous moves by successive [Undo] clicks.
When you are finished moving points around, click on [OK].
Click on [Zoom or Pan] to change the plot limits (see rez_zoom).
Click on [Set Styles] to change the line styles or colors (see
rez_style).
interpreted function, defined at i/rezone.i line 532
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SEE ALSO:
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rez_ladj,
rez_radj,
rez_mesh,
rez_zoom,
rez_style
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rez_kstyle
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rez_kstyle, rez_lstyle, rez_color
is a vector of three longs: [type,width,color]
type MUST be 1, 2, 3, 4, or 5,
width MUST be 1, 2, 3, 4, 5, 6, 7, or 8,
and color MUST be -1, -2, -3, -4, -5, -6, -7, -8, -9, or -10
Either or both parameters may be set before or after including
rez.i; by default:
rez_kstyle= [4, 1, -2] (dashdot, thin, foreground color)
rez_lstyle= [1, 1, -2] (solid, thin, foreground color)
To distinguish K and L by color instead of type, try:
rez_kstyle= [1, 1, -7] (dashdot, thin, blue)
rez_lstyle= [1, 1, -5] (solid, thin, red)
If the variable rez_color is true (non-nil and non-zero) when
this file is included, then these will be the default.
builtin function, documented at i/rezone.i line 39
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SEE ALSO:
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rez_load_hook
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rez_ladj
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rez_ladj
Adjust the points along a logical line segment PQ:
Click on [Set P] or [Set Q] to set the endpoints of the segment.
When P and Q have been set, click [OK]; this button will
read [Cancel] if P and Q do not have either the same K or the
same L index.
Click on [Smooth] to smooth the points along PQ.
Click on [Equal Space] to make the points along PQ equally spaced.
This forces PQ to be a straight line.
Drag any point between P and Q to get equal ratio spacing of all
the points between P and Q. This also forces PQ to be a straight
line; if PQ is initially curved, you may want to click on
[Equal Space] before you attempt to drag points.
Click on the [Undo] button to undo the previous adjustment; you can
undo up to 20 previous adjustments by successive [Undo] clicks.
When you are finished adjusting lines, click on [OK].
Click on [Zoom or Pan] to change the plot limits (see rez_zoom).
Click on [Set Styles] to change the line styles or colors (see
rez_style).
Hint:
You can select a center point as the second point during
rez_ladj. When you do this, the K (or L) value of this second
point will be the same as that of the first point --
otherwise there is no way to distinguish among all of the
logical points at the center.
interpreted function, defined at i/rezone.i line 615
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SEE ALSO:
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rez_drag,
rez_radj,
rez_mesh,
rez_zoom,
rez_style
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rez_load_hook
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rez_load_hook
If non-nil, filename to be included immediately after rez.i.
This file can be used to set personalized default values for the
many parameters.
Some parameters may be set before loading rez.i, as well
builtin function, documented at i/rezone.i line 30
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SEE ALSO:
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rez_kstyle,
rez_lstyle
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rez_mark
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rez_mark
Causes rezone functions to mark bowtied or chevroned (boomeranged)
zones when the mesh is plotted. MUST have one of the following values:
0 to not mark bowtied or chevroned zones
1 to put a B at the center of the positive triangle of bowtied zones
2 to put a C at the center of the larger wing of chevroned zones
3 to mark both bowtied and chevroned zones
By default, rez_mark is 3; you may set it to a different value
either before or after including rez.i.
builtin function, documented at i/rezone.i line 66
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SEE ALSO:
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rez_mesh,
rez_next,
rez_prev,
rez_drag
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rez_mesh
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rez_mesh, rt, zt, ireg
-or- rez_mesh, rt, zt
-or- rez_mesh, zfile
set mesh for rez_... commands. If ZFILE is specified, it must be a
binary file containing variables RT, ZT, and (optionally) IREG.
interpreted function, defined at i/rezone.i line 1373
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SEE ALSO:
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rez_all,
rez_adjust_mesh
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rez_next
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rez_next
zoom in on next bowtied (or chevroned) zone (after rez_mesh).
With numeric argument, zooms to that bowtie (or chevron). With
numeric argument 0, zooms to current bowtie (or chevron).
interpreted function, defined at i/rezone.i line 1410
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SEE ALSO:
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rez_prev,
rez_mark,
rez_drag
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rez_palette
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rez_palette
3-by-ncolors array used as a palette when rez_regs region coloring
is set. The index in rez_regs is the second index into rez_palette.
The length 3 first index is [r,g,b].
The default is 15 pastels.
builtin function, documented at i/rezone.i line 84
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SEE ALSO:
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rez_regs
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rez_qrt
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rez_qrt, rez_qzt, rez_qireg
are the names of the mesh variables for rez_mesh, "rt", "zt", and
"ireg" by default. Note that ireg is optional.
builtin function, documented at i/rezone.i line 1364
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rez_radj
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rez_radj
Adjust the points in a logical rectangle PQRS:
Click on [Set P] or [Set R] to set the endpoints of the segment.
When P and R have been set, click [OK]; this button will
read [Cancel] if P and R have the same K or the same L index.
Click on a point on any edge of PQRS (but not one of the corners)
to copy the spacings on that edge throughout the entire region.
All of the lines of the same type (K-line or L-line) as the edge
you clicked on will become straight lines.
Click on [Smooth] to smooth the points interior to PQRS.
Click on [Smooth 4] to perform the smooth operation four times.
Click on the [Undo] button to undo the previous adjustment; you can
undo up to 10 previous adjustments by successive [Undo] clicks.
When you are finished adjusting regions, click on [OK].
Click on [Zoom or Pan] to change the plot limits (see rez_zoom).
Click on [Set Styles] to change the line styles or colors (see
rez_style).
Hint:
You can select a center point as the second point during
rez_radj. When you do this, the K (or L) value of this second
point will be the same as that of the first point --
otherwise there is no way to distinguish among all of the
logical points at the center. The center point will be labeled
Q instead of R as usual, and you will need to choose a third
point (S) to complete the rectangle PQRS.
interpreted function, defined at i/rezone.i line 865
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SEE ALSO:
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rez_drag,
rez_ladj,
rez_mesh,
rez_zoom,
rez_style
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rez_regs
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rez_regs
is a vector of region numbers which are to be drawn in the colors
specified in rez_palette. Thus:
rez_regs= [3,5]
causes regions 3 and 5 to be drawn in colors. All other regions have
white backgrounds. Hilighting too many regions in this way may slow
down the redraws unacceptably. To highlight all regions, use:
rez_regs= indgen(max(rez_ireg))
This won't work on monochrome monitors, of course.
The default is rez_regs=[].
builtin function, documented at i/rezone.i line 116
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SEE ALSO:
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rez_palette
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rez_zoom
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rez_zoom
Change limits after setting rez_mesh.
There are two modes of operation:
(1) P-mode:
Click on a point to magnify or demagnify about that point.
Drag the point to move it to a different position in the
viewport. The left button zooms in (magnifies by 1.5), the
right button zooms out (demagnifies by 1.5), and the middle
button pans (no magnification change). If you click just
below or just above the tick marks, only the x coordinate
is changed; clicking just to the left or just to the right
of the viewport changes only the y coordinate.
(2) R-mode:
Left drag out a rectangle to set the limits to that rectangle.
Right drag out a rectangle to cram the entire current viewport
into that rectangle (an analog to zooming out).
Middle drag to pan as in P-mode (the rubber band rectangle is
meaningless in this case).
Click the [R-mode] (or [P-mode]) button to change modes.
Click the [OK] button when you are satisfied with the limits.
Click the [Undo] button to remove the effect of the previous
zoom-click. Up to 100 successive undo operations are allowed.
Click the [Polar] button to toggle polar coordinates. The
vertical axis will be theta, and the horizontal axis radius.
The polar coordinate origin will be at (zt,rt) = (0,0).
Click the [Next], [Prev], or [First] buttons to focus in on
zones which are bowtied or chevroned. These zones are marked
by a B or a C, respectively (if rez_mark is set).
interpreted function, defined at i/rezone.i line 1113
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SEE ALSO:
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rez_mesh
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rezone
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rezone, filename
-or- rezone
Invoke the mouse-driven rezoner. Input is taken from variables
rt, zt, and ireg in the file FILENAME (which is prompted for if
omitted). Output is written to a different file as rt, zt, and
ireg. The output file also contains copies rez_rt, rez_zt, and
rez_ireg in case the mesh under a different name is desirable,
as well as rez_rt0, rez_zt0, and rez_ireg0, which are the original
mesh.
If you click on [Escape], you may continue rezoning where you left
off by typing rezone with no arguments.
When you are finished, click [OK] to write the output file.
Use [Zoom or Pan] and [Set Styles] to change the plot limits or
line colors and styles. The [Zoom or Pan] screen has buttons which
"warp" you to each bowtied or chevroned "problem" zone, as well as
a button to toggle between rectangular and polar coordinates.
Click [Drag Points] to drag points one at a time with the mouse.
Click [Adjust Line] to smooth the points on logical line segments.
You first click on the endpoints P and Q, then click a button to
smooth or equal space the poionts between P and Q, or drag any
point between P and Q to establish equal ratio zones ("ER" operation).
Click [Adjust Region] to smooth the points in logically rectangular
regions. You first click on the opposite corners P and R of the
rectangle PQRS, then click a button to smooth the interior points,
or click on a point on one of the four edges to transfer the spacing
on that edge throughout the region PQRS ("EQ" operation).
The [Undo] (or [Redo]) button removes the effect of the most
recent drag points, adjust line, or adjust region operation.
Hints:
(0) After [Escape], the current mesh is in the variables
rez_zt, rez_rt, and rez_ireg. You can change these
variables "by hand" before restarting rezone to make
algebraic adjustments.
(1) Switch to polar coordinates during an [Adjust Line] or
[Adjust Region] in order to get points to lie along a
circular arc. If your center point is not (0,0), you
will need to [Escape] and subtract your center point
from the rez_zt and rez_rt variables yourself, then
[Escape] a second time to restore the proper coordinates
before you write the output file.
(2) You can select a center point as the second point during
[Adjust Line] or [Adjust Region]. When you do this, the
K (or L) value of this second point will be the same as
that of the first point -- otherwise there is no way to
distinguish among all of the logical points at the center.
In an [Adjust Region], the center point will be labeled
Q instead of R as usual, and you will need to choose a
third point (S) to complete the rectangle PQRS.
(3) If you set the variable rez_color=1 before you include
rezone.i, you will get K lines and L lines drawn in different
colors instead of the default (which is K lines dashdot and
L lines solid).
(4) If you have a color monitor, you can set rez_regs before
invoking rezone in order to highlight a list of regions.
The ALL keyword will be passed to the nbow function, which will
not be called if the QUIET keyword is non-nil and non-zero. By
default, a short summary of bowtied and chevroned zones is printed.
If you need help on how to use one of the screens, try getting
help on the appropriate on of these see-also topics, e.g.-
help, rez_style
to get help on the [Set Styles] screen.
interpreted function, defined at i/rezone.i line 294
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SEE ALSO:
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rez_all,
rez_drag,
rez_ladj,
rez_radj,
rez_zoom,
rez_style,
rez_color,
rez_regs,
rez_adjust_mesh,
toy_mesh
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