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functions in rezone.i - r

 
 
 
rez_adjust_mesh


             rez_adjust_mesh  
 
     is an optional hook function which is called after any change to the  
     mesh (e.g.- by dragging points) has been made.  If it is defined, it  
     may modify the external variables rez_rt and rez_zt.  This hook can  
     be used, for example, to force points along some k or l line to lie  
     along a symmetry line.  
builtin function, documented at i/rezone.i   line 130  
SEE ALSO: rezone,   rez_all,   rez_mesh  
 
 
 
rez_all


             rez_all  
 
     Click on [Drag Points] to drag points around with the mouse with  
     rez_drag.  
     Click on [Adjust Line] to adjust points along a line segment with  
     rez_ladj.  
     Click on [Adjust Region] to adjust points in a rectangular region  
     with rez_radj.  
     Click on the [Undo] button to undo the previous change.  
     Click on the [Redo] button to redo the previous undo.  
     Click on the [Revert] to return to the original mesh.  
     When you are finished moving points around, click on [OK].  
     Click on [Escape] to exit with a non-zero return value.  
     Click on [Zoom or Pan] to change the plot limits (see rez_zoom).  
     Click on [Set Styles] to change the line styles or colors (see  
     rez_style).  
interpreted function, defined at i/rezone.i   line 423  
SEE ALSO: rez_ladj,   rez_mesh,   rez_zoom,   rez_style,  
rez_adjust_mesh  
 
 
 
rez_chk_palette


 rez_chk_palette  
 
  
interpreted function, defined at i/rezone.i   line 98  
 
 
 
rez_color


 rez_color  
 
builtin function, documented at i/rezone.i   line 39  
SEE rez_kstyle  
 
 
 
rez_ding


 rez_ding  
 
  
interpreted function, defined at i/rezone.i   line 1517  
 
 
 
rez_drag


             rez_drag  
 
     Allow points in the rezone mesh to be dragged around with  
     the mouse.  Press mouse button near a vertex, move mouse  
     to desired position of that vertex, and release button.  
     If the point where you click is less than twice the distance to the  
     second closest point than to the nearest point, the point will not  
     be moved (you will hear a beep when you release the button).  
     Click on the [Undo] button to undo the previous move; you can undo  
     up to 100 previous moves by successive [Undo] clicks.  
     When you are finished moving points around, click on [OK].  
     Click on [Zoom or Pan] to change the plot limits (see rez_zoom).  
     Click on [Set Styles] to change the line styles or colors (see  
     rez_style).  
interpreted function, defined at i/rezone.i   line 532  
SEE ALSO: rez_ladj,   rez_radj,   rez_mesh,   rez_zoom,  
rez_style  
 
 
 
rez_find


 rez_find  
 
  
interpreted function, defined at i/rezone.i   line 1493  
 
 
 
rez_getrz


 rez_getrz  
 
  
interpreted function, defined at i/rezone.i   line 1451  
 
 
 
rez_getvar


 rez_getvar  
 
  
interpreted function, defined at i/rezone.i   line 1506  
 
 
 
rez_kstyle


             rez_kstyle, rez_lstyle, rez_color  
 
     is a vector of three longs:  [type,width,color]  
     type MUST be 1, 2, 3, 4, or 5,  
     width MUST be 1, 2, 3, 4, 5, 6, 7, or 8,  
     and color MUST be -1, -2, -3, -4, -5, -6, -7, -8, -9, or -10  
     Either or both parameters may be set before or after including  
     rez.i; by default:  
       rez_kstyle= [4, 1, -2]    (dashdot, thin, foreground color)  
       rez_lstyle= [1, 1, -2]    (solid, thin, foreground color)  
     To distinguish K and L by color instead of type, try:  
       rez_kstyle= [1, 1, -7]    (dashdot, thin, blue)  
       rez_lstyle= [1, 1, -5]    (solid, thin, red)  
     If the variable rez_color is true (non-nil and non-zero) when  
     this file is included, then these will be the default.  
builtin function, documented at i/rezone.i   line 39  
SEE ALSO: rez_load_hook  
 
 
 
rez_ladj


             rez_ladj  
 
     Adjust the points along a logical line segment PQ:  
     Click on [Set P] or [Set Q] to set the endpoints of the segment.  
     When P and Q have been set, click [OK]; this button will  
     read [Cancel] if P and Q do not have either the same K or the  
     same L index.  
     Click on [Smooth] to smooth the points along PQ.  
     Click on [Equal Space] to make the points along PQ equally spaced.  
     This forces PQ to be a straight line.  
     Drag any point between P and Q to get equal ratio spacing of all  
     the points between P and Q.  This also forces PQ to be a straight  
     line; if PQ is initially curved, you may want to click on  
     [Equal Space] before you attempt to drag points.  
     Click on the [Undo] button to undo the previous adjustment; you can  
     undo up to 20 previous adjustments by successive [Undo] clicks.  
     When you are finished adjusting lines, click on [OK].  
     Click on [Zoom or Pan] to change the plot limits (see rez_zoom).  
     Click on [Set Styles] to change the line styles or colors (see  
     rez_style).  
     Hint:  
         You can select a center point as the second point during  
         rez_ladj.  When you do this, the K (or L) value of this second  
         point will be the same as that of the first point --  
         otherwise there is no way to distinguish among all of the  
         logical points at the center.  
interpreted function, defined at i/rezone.i   line 615  
SEE ALSO: rez_drag,   rez_radj,   rez_mesh,   rez_zoom,  
rez_style  
 
 
 
rez_load_hook


             rez_load_hook  
 
     If non-nil, filename to be included immediately after rez.i.  
     This file can be used to set personalized default values for the  
     many parameters.  
     Some parameters may be set before loading rez.i, as well  
builtin function, documented at i/rezone.i   line 30  
SEE ALSO: rez_kstyle,   rez_lstyle  
 
 
 
rez_lstyle


 rez_lstyle  
 
builtin function, documented at i/rezone.i   line 39  
SEE rez_kstyle  
 
 
 
rez_mark


             rez_mark  
 
     Causes rezone functions to mark bowtied or chevroned (boomeranged)  
     zones when the mesh is plotted.  MUST have one of the following values:  
       0 to not mark bowtied or chevroned zones  
       1 to put a B at the center of the positive triangle of bowtied zones  
       2 to put a C at the center of the larger wing of chevroned zones  
       3 to mark both bowtied and chevroned zones  
     By default, rez_mark is 3; you may set it to a different value  
     either before or after including rez.i.  
builtin function, documented at i/rezone.i   line 66  
SEE ALSO: rez_mesh,   rez_next,   rez_prev,   rez_drag  
 
 
 
rez_mesh


             rez_mesh, rt, zt, ireg  
 
       -or- rez_mesh, rt, zt  
       -or- rez_mesh, zfile  
     set mesh for rez_... commands.  If ZFILE is specified, it must be a  
     binary file containing variables RT, ZT, and (optionally) IREG.  
interpreted function, defined at i/rezone.i   line 1373  
SEE ALSO: rez_all,   rez_adjust_mesh  
 
 
 
rez_next


             rez_next  
 
     zoom in on next bowtied (or chevroned) zone (after rez_mesh).  
     With numeric argument, zooms to that bowtie (or chevron).  With  
     numeric argument 0, zooms to current bowtie (or chevron).  
interpreted function, defined at i/rezone.i   line 1410  
SEE ALSO: rez_prev,   rez_mark,   rez_drag  
 
 
 
rez_palette


             rez_palette  
 
     3-by-ncolors array used as a palette when rez_regs region coloring  
     is set.  The index in rez_regs is the second index into rez_palette.  
     The length 3 first index is [r,g,b].  
     The default is 15 pastels.  
builtin function, documented at i/rezone.i   line 84  
SEE ALSO: rez_regs  
 
 
 
rez_plm


 rez_plm  
 
  
interpreted function, defined at i/rezone.i   line 140  
 
 
 
rez_prev


             rez_prev  
 
     zoom in on previous bowtied (or chevroned) zone (after rez_mesh).  
interpreted function, defined at i/rezone.i   line 1442  
SEE ALSO: rez_next,   rez_mark,   rez_drag  
 
 
 
rez_ptexist


 rez_ptexist  
 
  
interpreted function, defined at i/rezone.i   line 1474  
 
 
 
rez_qrt


             rez_qrt, rez_qzt, rez_qireg  
 
     are the names of the mesh variables for rez_mesh, "rt", "zt", and  
     "ireg" by default.  Note that ireg is optional.  
builtin function, documented at i/rezone.i   line 1364  
 
 
 
rez_radj


             rez_radj  
 
     Adjust the points in a logical rectangle PQRS:  
     Click on [Set P] or [Set R] to set the endpoints of the segment.  
     When P and R have been set, click [OK]; this button will  
     read [Cancel] if P and R have the same K or the same L index.  
     Click on a point on any edge of PQRS (but not one of the corners)  
     to copy the spacings on that edge throughout the entire region.  
     All of the lines of the same type (K-line or L-line) as the edge  
     you clicked on will become straight lines.  
     Click on [Smooth] to smooth the points interior to PQRS.  
     Click on [Smooth 4] to perform the smooth operation four times.  
     Click on the [Undo] button to undo the previous adjustment; you can  
     undo up to 10 previous adjustments by successive [Undo] clicks.  
     When you are finished adjusting regions, click on [OK].  
     Click on [Zoom or Pan] to change the plot limits (see rez_zoom).  
     Click on [Set Styles] to change the line styles or colors (see  
     rez_style).  
     Hint:  
         You can select a center point as the second point during  
         rez_radj.  When you do this, the K (or L) value of this second  
         point will be the same as that of the first point --  
         otherwise there is no way to distinguish among all of the  
         logical points at the center.  The center point will be labeled  
         Q instead of R as usual, and you will need to choose a third  
         point (S) to complete the rectangle PQRS.  
interpreted function, defined at i/rezone.i   line 865  
SEE ALSO: rez_drag,   rez_ladj,   rez_mesh,   rez_zoom,  
rez_style  
 
 
 
rez_range


 rez_range  
 
  
interpreted function, defined at i/rezone.i   line 1515  
 
 
 
rez_regs


             rez_regs  
 
     is a vector of region numbers which are to be drawn in the colors  
     specified in rez_palette.  Thus:  
        rez_regs= [3,5]  
     causes regions 3 and 5 to be drawn in colors.  All other regions have  
     white backgrounds.  Hilighting too many regions in this way may slow  
     down the redraws unacceptably.  To highlight all regions, use:  
        rez_regs= indgen(max(rez_ireg))  
     This won't work on monochrome monitors, of course.  
     The default is rez_regs=[].  
builtin function, documented at i/rezone.i   line 116  
SEE ALSO: rez_palette  
 
 
 
rez_solve


 rez_solve  
 
  
interpreted function, defined at i/rezone.i   line 1522  
 
 
 
rez_style


 rez_style  
 
  
interpreted function, defined at i/rezone.i   line 1258  
 
 
 
rez_test


 rez_test  
 
  
interpreted function, defined at i/rezone.i   line 1565  
 
 
 
rez_toggle


 rez_toggle  
 
  
interpreted function, defined at i/rezone.i   line 261  
 
 
 
rez_zoom


             rez_zoom  
 
     Change limits after setting rez_mesh.  
     There are two modes of operation:  
     (1) P-mode:  
         Click on a point to magnify or demagnify about that point.  
         Drag the point to move it to a different position in the  
         viewport.  The left button zooms in (magnifies by 1.5), the  
         right button zooms out (demagnifies by 1.5), and the middle  
         button pans (no magnification change).  If you click just  
         below or just above the tick marks, only the x coordinate  
         is changed; clicking just to the left or just to the right  
         of the viewport changes only the y coordinate.  
     (2) R-mode:  
         Left drag out a rectangle to set the limits to that rectangle.  
         Right drag out a rectangle to cram the entire current viewport  
         into that rectangle (an analog to zooming out).  
         Middle drag to pan as in P-mode (the rubber band rectangle is  
         meaningless in this case).  
      Click the [R-mode] (or [P-mode]) button to change modes.  
      Click the [OK] button when you are satisfied with the limits.  
      Click the [Undo] button to remove the effect of the previous  
      zoom-click.  Up to 100 successive undo operations are allowed.  
      Click the [Polar] button to toggle polar coordinates.  The  
      vertical axis will be theta, and the horizontal axis radius.  
      The polar coordinate origin will be at (zt,rt) = (0,0).  
      Click the [Next], [Prev], or [First] buttons to focus in on  
      zones which are bowtied or chevroned.  These zones are marked  
      by a B or a C, respectively (if rez_mark is set).  
interpreted function, defined at i/rezone.i   line 1113  
SEE ALSO: rez_mesh  
 
 
 
rezone


             rezone, filename  
 
       -or- rezone  
     Invoke the mouse-driven rezoner.  Input is taken from variables  
     rt, zt, and ireg in the file FILENAME (which is prompted for if  
     omitted).  Output is written to a different file as rt, zt, and  
     ireg.  The output file also contains copies rez_rt, rez_zt, and  
     rez_ireg in case the mesh under a different name is desirable,  
     as well as rez_rt0, rez_zt0, and rez_ireg0, which are the original  
     mesh.  
     If you click on [Escape], you may continue rezoning where you left  
     off by typing   rezone   with no arguments.  
     When you are finished, click [OK] to write the output file.  
     Use [Zoom or Pan] and [Set Styles] to change the plot limits or  
     line colors and styles.  The [Zoom or Pan] screen has buttons which  
     "warp" you to each bowtied or chevroned "problem" zone, as well as  
     a button to toggle between rectangular and polar coordinates.  
     Click [Drag Points] to drag points one at a time with the mouse.  
     Click [Adjust Line] to smooth the points on logical line segments.  
     You first click on the endpoints P and Q, then click a button to  
     smooth or equal space the poionts between P and Q, or drag any  
     point between P and Q to establish equal ratio zones ("ER" operation).  
     Click [Adjust Region] to smooth the points in logically rectangular  
     regions.  You first click on the opposite corners P and R of the  
     rectangle PQRS, then click a button to smooth the interior points,  
     or click on a point on one of the four edges to transfer the spacing  
     on that edge throughout the region PQRS ("EQ" operation).  
     The [Undo] (or [Redo]) button removes the effect of the most  
     recent drag points, adjust line, or adjust region operation.  
     Hints:  
     (0) After [Escape], the current mesh is in the variables  
         rez_zt, rez_rt, and rez_ireg.  You can change these  
         variables "by hand" before restarting rezone to make  
         algebraic adjustments.  
     (1) Switch to polar coordinates during an [Adjust Line] or  
         [Adjust Region] in order to get points to lie along a  
         circular arc.  If your center point is not (0,0), you  
         will need to [Escape] and subtract your center point  
         from the rez_zt and rez_rt variables yourself, then  
         [Escape] a second time to restore the proper coordinates  
         before you write the output file.  
     (2) You can select a center point as the second point during  
         [Adjust Line] or [Adjust Region].  When you do this, the  
         K (or L) value of this second point will be the same as  
         that of the first point -- otherwise there is no way to  
         distinguish among all of the logical points at the center.  
         In an [Adjust Region], the center point will be labeled  
         Q instead of R as usual, and you will need to choose a  
         third point (S) to complete the rectangle PQRS.  
     (3) If you set the variable rez_color=1 before you include  
         rezone.i, you will get K lines and L lines drawn in different  
         colors instead of the default (which is K lines dashdot and  
         L lines solid).  
     (4) If you have a color monitor, you can set rez_regs before  
         invoking rezone in order to highlight a list of regions.  
     The ALL keyword will be passed to the nbow function, which will  
     not be called if the QUIET keyword is non-nil and non-zero.  By  
     default, a short summary of bowtied and chevroned zones is printed.  
     If you need help on how to use one of the screens, try getting  
     help on the appropriate on of these see-also topics, e.g.-  
        help, rez_style  
     to get help on the [Set Styles] screen.  
interpreted function, defined at i/rezone.i   line 294  
SEE ALSO: rez_all,   rez_drag,   rez_ladj,   rez_radj,  
rez_zoom,   rez_style,   rez_color,   rez_regs,  
rez_adjust_mesh,   toy_mesh