Home
Manual
Packages
Global Index
Keywords
Quick Reference
|
all functions - x
xdr_primitives
|
xdr_primitives, file
sets FILE primitive data types to be XDR (external data representation).
interpreted function, defined at i0/std.i line 2192
|
xytitles
|
xytitles, xtitle, ytitle
-or- xytitles, xtitle, ytitle, [deltax,deltay]
Plot XTITLE horizontally under the viewport and YTITLE vertically
to the left of the viewport. If the tick numbers interfere with
the labels, you can specify the [DELTAX,DELTAY] in NDC units to
displace the labels. (Especially for the y title, the adjustment
may depend on how many digits the numbers on your scale actually
have.) Note that DELTAX moves YTITLE and DELTAY moves XTITLE.
WARNING: There is no easy way to ensure that this type of title
will not interfere with the tick numbering. Interference
may make the numbers or the title or both illegible.
interpreted function, defined at i0/graph.i line 682
|
SEE ALSO:
|
plt,
pltitle
|
xyz3
|
xyz3(m3, chunk)
return vertex coordinates for CHUNK of 3D mesh M3. The CHUNK
may be a list of cell indices, in which case xyz3 returns a
3x2x2x2x(dimsof(CHUNK)) list of vertex coordinates. CHUNK may
also be a mesh-specific data structure used in the slice3
routine, in which case xyz3 may return a 3x(ni)x(nj)x(nk)
array of vertex coordinates. For meshes which are logically
rectangular or consist of several rectangular patches, this
is up to 8 times less data, with a concomitant performance
advantage. Use xyz3 when writing slicing functions or coloring
functions for slice3.
interpreted function, defined at i/slice3.i line 618
|
SEE ALSO:
|
slice3,
mesh3,
getv3,
getc3
|
|