FLINTS is an interpolation algorithm of fields sampled on a sphere. We assumed originally that the field corresponds to a band limited Gaussian random field but it is also optimal in the least-square sense for any field on the sphere.
We propose here a C++/OpenMP implementation of this algorithm. It uses the specificities of HEALPix pixelization for speed optimization. The code is mostly self-documenting through comments.
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License. This GPL license is available at the address http://www.gnu.org/licenses/.
(C) Guilhem Lavaux, 2014 - 2017,
Last updated: January 20, 2015